CISC849 S2022
Course information
Description | CISC 849 -- Ethical Issues in Robotics and AI
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Instructor | Christopher Rasmussen E-mail: cer@cis.udel.edu Office: Smith 446 Office hours: ?? |
Web page | http://nameless.cis.udel.edu/class_wiki/index.php/CISC849_S2022 |
Shortened URL | http://goo.gl/Vmrozg |
Schedule | Tuesdays and Thursdays from 2 pm to 3:15 pm in ??? |
Grading |
For the presentation, each student will choose a real or hypothetical case/topic involving robotics/AI ethics issues. In 15-20 minutes, you will orally deliver a summary of the topic, outline the ethical issues and stakeholders, and ask the class several questions designed to initiate discussion. Visual aids (i.e., slides) are not required, but may be used for clarity. Presentation subjects must not be too similar to topics already in the syllabus, so you must get instructor approval after choosing a presentation date. The project will involve a written and presentation component. Similar to the presentation, you will pick a topic (with instructor permission) to summarize and analyze. In fact, if you choose you may use the same topic as your presentation. However, here slides will be required, and you will also be asked to propose a technical "solution" that mitigates one or more ethical concerns related to the topic. The design and justification of this "solution" will constitute the bulk of the deliverables for the project. All homework artifacts (papers, slides) must be submitted via e-mail to the instructor by midnight of the deadline day (with a grace period of a few hours afterward). Students can discuss problems with one another in general terms, but must work independently on all assignments except the final project. This also applies to online and printed resources: you may consult them as references (as long as you cite them), but the words you turn in must be yours alone. Any quoting must be clear and appropriately cited--plagiarism in any form will not be tolerated. The University's policies on academic dishonesty are set forth in the student code of conduct here. For the overall course grade, a preliminary absolute mark will be assigned to each student based on the percentage of the total possible points they earn according to the standard formula: A = 90-100, B = 80-90, C = 70-80, etc., with +'s and -'s given for the upper and lower third of each range, respectively. Based on the distribution of preliminary grades for all students (i.e., "the curve"), the instructor may increase these grades monotonically to calculate final grades. This means that your final grade can't be lower than your preliminary grade, and your final grade won't be higher than that of anyone who had a higher preliminary grade. I will try to keep you informed about your standing throughout the semester. If you have any questions about grading or expectations at any time, please feel free to ask me. |
Book sources
Links/readings |
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Schedule
Note: The blue squares in the "#" column below indicate Tuesdays.
# | Date | Topic | Notes | Readings | Assignments/slides |
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1 | Feb. 8 | Introduction | Graphics background, course information | Marschner, 1-1.4 | |
2 | Feb. 10 | 2-D, 3-D Geometry | Vector & matrix review, homogeneous coordinates, 2-D & 3-D transformations, quaternions | Marschner, 2.4, 5.2-5.2.2, 6-6.3 (skip 6.1.6, 6.2.1-6.2.2), 16.2.2 | |
3 | Feb. 15 | 3-D Geometry | More 3-D transformations, camera manipulation & the view volume | Marschner, 6.5-7.2 | |
4 | Feb. 17 Add/drop deadline Feb. 26 |
3-D Geometry | Perspective projection, geometry pipeline, transformations with GLM | Marschner, 7.3, 7.5; OpenGL tutorials #1 (including installation instructions), #3 | |
5 | Feb. 22 |
OpenGL/GLFW | Program initialization, window creation, geometric primitives | Marschner, 17-17.7, 17.9-17.11 | |
6 | Feb. 24 | OpenGL/GLFW | Basic animation, user interface callbacks | OpenGL tutorial #6 | |
7 | Mar. 1 | GPU programming | Introduction to GLSL, vertex shaders vs. fragment shaders; GLSL texturing demo | Marschner, 17.8; Orange book Chaps. 2-5 | HW #1 due |
8 | Mar. 3 | Shading | Radiometry: irradiance, radiosity, radiance, BRDFs | Marschner, 10-10.2.1, 20-20.2 | |
9 | Mar. 8 | Shading | Diffuse, specular reflection, Gouraud/Phong shading details; OpenGL, GLSL shading methods | Marschner, 10-10.2.2; OpenGL tutorial #8 | |
10 | Mar. 10 | Textures | Finish shading/lighting; texture-mapping basics, bump mapping | Marschner, 11.2, 11.4 (homogeneous division material--not barycentric coords), 11.5 | |
11 | Mar. 15 | Textures | Texturing pipeline, bump maps, lightmaps, environment maps, shadow maps | Marschner, 11.1.3-11.1.4, 11.3 | |
12 | Mar. 17 | Midterm review | HW #2 due | ||
13 | Mar. 22 | MIDTERM EXAM | |||
14 | Mar. 25 | Particle systems | Flocking; introduction to Bullet physics library | OpenGL tutorial on clicking, Bullet physics manual (you don't have to read all of it, it's just for reference); Marschner, 11.1.3-11.1.4, 11.3 | |
Mar. 29 | NO CLASS Spring break |
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Mar. 31 | NO CLASS Spring break |
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Apr. 5 | NO CLASS Instructor away |
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15 | Apr. 7 | Textures, clipping | Bilinear vs. nearest-neighbor filtering, magnification/minification, mipmaps; line and triangle clipping | Marschner, 11.4.4-11.4.5 | |
16 | Apr. 12 | Hidden surface elimination | Backface culling, Z-buffering, painter's algorithm | Marschner, 8.1.3-8.1.6,, 8.2-8.2.3, 8.4 | HW #3 due |
17 | Apr. 14 | Finish hidden surface elimination; line drawing | BSP trees; DDA, midpoint line-drawing | Marschner, 12.4, 8.1-8.1.1, 8.3 | HW #4 |
18 | Apr. 19 | A little Blender, shape modeling | Bezier curves and surfaces, Catmull-Rom splines, subdivision | Marschner, 15-15.6.1 (ignore material on knots, Hermite form) | |
19 | Apr. 21 | Ray tracing | Ray casting, intersection testing | Marschner, 4 | |
20 | Apr. 26 | Ray tracing | Shadow rays (including soft shadows, ambient occlusion) | Marschner, 4 | |
21 | Apr. 28 Withdraw deadline May 3 |
Ray tracing | Reflections (including glossy), distributed/distribution ray tracing | Marschner, 4 | HW #5 |
22 | May 3 | Global illumination | Finish refractions, super-sampling for anti-aliasing, spatial data structures | Marschner, 4 | |
23 | May 5 | Global illumination | Bidirectional ray tracing, photon mapping | Marschner, 4, 12.3, 13.1, 13.4; "Bidirectional Ray Tracing" paper, photon mapping introduction, online demo | |
24 | May 10 | Noise, bonus topic: animation basics | Value/Perlin noise, rigging | Marschner, 11.5.2-11.5.3, Orange book 15 | |
25 | May 12 | Final review |
HW #5 due | ||
26 | May 17 | SIGGRAPH videos | |||
May 17-18 | HW #5 demos | demo sign up link will be here | |||
May 19-26 | FINAL EXAMS |